This card has that in spades. And you're not guaranteed to see Reaper, and Rupture isn't very strong on its own. Call. When the card has U upgrades, the total damage is: 1/2 * U * (U + 7) + 12. Deal 8 damage. Draw 2 cards. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. Looking back on my runs, from ascension 15 and up, all decks had some form of exponential strength or barricade. Dramatic Entrance is a Colorless attack card in Slay the Spire. Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. With Ironclad this might mean scaling up strength - [ [Limit Break]], [ [Spot Weakness]], and [ [Demon Form]] are ideal for this fight as they're infinite sources of scaling - or block, for example with [ [Barricade]] or [ [Corruption]]. First turn of the round. Whenever an enemy dies, transfer any Poison it has to a random enemy. timmytrieshard. . #4. Ironclad Card Tier List is based on different opinions, combined. For Ironclad the easiest way to beat the Heart is with a barricade deck. 171K subscribers in the slaythespire community. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. I then applied. also footwork, skewer, burst, thunderclap, rupture, spot weakness, bullseye, and flex Reply CapnNuclearAwesome. Watcher cards are gained from Card Reward screens during games played with the Watcher. Members Online And always look at some point for scaling whether strength through demon form, limit break, spot weakness, or through barricade+body slam. Since this is rogue-like and we have to work with what we get, I do end up picking this sometime. Getting 2/1 vulnerable. If the enemy is Vulnerable, the base card does 30 damage. But yeah on hallway fights it's a bit underwhelming. Deal 6(9) damage. It can have combo with dual wield, but they do not often come in the same turn. But since I also was interedes in how cards got changed, I have seen the old version. I tend to play very aggressive decks, and I find limit break and a few spot weaknesses/flex/inflame( I don't rate inflame very highly because of the lower strength gain initially) to be a pretty good game. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Faster cycling to replay spot weakness, reaching spot weakness earlier to begin with, discounted echo form. The Ironclad supports many different styles of play, but I have found this style to be the most simple and consistent for securing consecutive victories. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. Compare with "spot weakness" adding more strength for less energy and no other cost. Then picked demon form as the boss reward. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. In Patch 20, Immolate was changed from: 2 Energy: Exhaust 1 Card. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. r/slaythespire • Daily Slay the Spire. Jul 20, 2018 @ 12:51am Buffer is a power specifically to stop you replaying it without getting. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Enemy has attack numbers above. Limit break would still be worth taking though. I almost forgot this was even a card before I was looking for cards for the poll and saw it. Thunderclap is a fairly unremarkable card due to the fact that it only applies 1 vulnerable. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Either is fine. And later on in the run, when scaling becomes more important and frontloaded damage falls off in usefulness, you stop playing it in favor of the other cards that you draw, just as you do with Carnage. Exhaust. Inflame, Body Slam, Rampage, Heavy Blade, Headbutt, Iron Wave, Uppercut, Spot Weakness, and Twin Strike. ago. Envenom is probably the worst poison card in the game and shouldn't be picked without other poison synergies. Upon Upgrade, it becomes free, essentially giving it a net total of 2 Energy per play. 6 Spot Weakness 4/12 No. Notice though that whirlwind scales in 2 ways, by strength and energy, so you should also take an energy relic if offered and look for energy-giving cards, like seeing red or bloodletting. If an enemy is killed by an attack. I've always struggled with exhaust. X. It applies both Weak and Vulnerable for three turns to every enemy. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Without Innate it's very 'meh', but since you can guarantee having it on turn 1, it's actually quite powerful. 10 Silent - Discard And Draw. Burst has a decent chance to double an Adrenaline+, which is really good. Deals an additional +2 damage for ALL of your cards containing "Strike". If I. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. plznotagaindad • Ascension 20 • 8 min. However, in my experience it hasn’t been. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. The power status symbol looks like a spiked shell from Mario Kart. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). So that is all for our guide on Slay The Spire Tier List. Upgrade a card in your hand for the rest of combat. If you get a broken rare like Corruption or Feed then pick it, but it's pointless to draft cards expecting a specific rare to appear. Spot Weakness is a Red skill card in Slay the Spire. As a Common card, it can be found as a reward after combats. Welcome to my Slay the Spire 100% Achievement Guide. orb build or ginger relic go for gold. Thanks in advance. Members Online Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. This was just a weird, very clear issue. I was up against the awakened one, which wasn’t looking good bc I didn’t have much scaling yet. So the whole point is to make it through 50 rooms/floors of battles/events while building your deck and to beat the final boss. If I. My STR went from from 3 -> 6. The first two give you AOE, and the last two will help scale damage if you. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Spot weakness is a decent source of instant strength and its conditions are easily met. But since I also was interedes in how cards got changed, I have seen the old version. Spot Weakness Ironclad Uncommon Skill. Iron Wave is a very efficient card, effectively a Strike and Defend rolled into one. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Freighnos • 4 yr. Spot weakness is worse vs. 9. This was just a weird, very clear issue. r/slaythespire. What’s our play? Whatever comment is most upvoted in 24 hours is what we’ll do. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. But the card stats are impressive: 14 damage for 0 energy let the card rank higher on lower ascension. You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++:One of the best reworks in 2. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. Upgrading Feel No Pain increases the Block gain from 3 to 4. Upon Upgrade, it costs 2 Energy to play instead of 3. Apply 3 Weak. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. I then applied. Infinite combos are powerful as they allow you to keep attacking until you win the battle, keep gaining Block until nothing can harm you, or keep gaining energy. One of the most popular and easiest builds on Ironclad is the strength increase. Cloak and dagger is obviously good if you have shiv synergies. Join. More Fandoms. It is also worse than spot weakness imo because SW is a permanent upgrade (conditional) while flex is temporary and requires attacks to be drawn with it. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. In combination with cards like Barricade and. It deals 12 damage, and applies Weak for 2 turns. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. Slay the Spire Indie game Roguelike Gaming. Almost every archetype in Slay the Spire has an encounter that will counter it. We've redesigned SpireSpy to make browsing faster and items better organisedSlay the Spire 총 공략 모음집입니다. Irradiated_Coffee • 1 mo. Upon upgrade, it upgrades EVERY card in your hand instead of just one. Also a neat synergy with this relic is spot weakness which will tell you if the enemy is attacking or not. The Watcher is the newest character added to Slay the Spire. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. The upgrade is good but it can wait if you have high priority ones first. Slay the Spire. I then applied. The general answer to your question is draw. Weekly Patch 20: Immolate Reckless charge is now Common and shuffles a Dazed into your draw pile rather than. Slay the Spire - Defect Cards. Demon Strength. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. How much block do you think is necessary in a strength-focused deck (e. Weekly Patch 1: The First of Many! Falling Event can now hit Strikes. It costed 1, and you picked 1 card in the hand to exhaust. I always wondered why Immolate card got that name. I mean many cards can be used to win with. ttv May 21, 2018 @ 11:06pm. It's a tough card to start off early though as it comes in at an expensive 3 energy cost. When Upgraded, Dark Embrace costs 1 Energy instead of 2. Spot Weakness) It also reduces the ratio of card draw in a similar way. When I started playing, it already had the effect it has now. Battle Trance is great. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). Unupgraded, you need to draw it on the turn you need it, which doesn’t seem to happen for me. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. hey! I did see some other posts about Spot Weakness bugs. ago. Members OnlineDemon form is a nooby card disguised in gold letters imo because. Aug 31, 2021. So with that effect, the. "Whatever comment is most upvoted in 24 hours is what we’ll do. First turn of the round. Dramatic Entrance can be acquired from shops, or the "Match and Keep!" event. It costed 1, and you picked 1 card in the hand to exhaust. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. First turn of the round. Anger Phase Pattern: Always uses Execute the turn after Anger. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Feel No Pain is a Power card for the Ironclad. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. Patch V2. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Daily Discussion/Debate #97: Fiend Fire. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. dual wield, spot weakness, double tap, flex, along with/in hopes of drawing other cards next turn. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. The Silent class is a good choice for players who want to focus on avoiding combat, or for those who want a more fast-paced game. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. not really that useful for most common battles. I then applied. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. Upgrade feels a tad underwhelming, however, but that's just the way it is for some cards. " - Reworked Clasped Locket: "Each time you draw a curse, draw a card. But since I also was interedes in how cards got changed, I have seen the old version. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Deal 16 (20) damage. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. I made a new version of my tier list: Hope some people will find something. It's not a lot, but it will be the difference between life and death in tough fights. Once you do this you unlock the next difficulty which layers on a. Backflip ++ - Adds 2 temporary Dexterity on use, before giving Armor. F30: 52/121hp dexterity potion Triple Slavers again. Strengths: As a tourist destination for Australians, Victoria has strong assets. inflame is just too fair of a card to justify spending mana on, and there are better ways to scale your strength like flex and spot weakness. I took corruption + dark embrace and found myself unable to do much damage or block. Reckless Charge is an Attack card for the Ironclad. Daily Discussion/Debate #130: Juggernaut. Slay the spire is a game about learning the cards/strategies, being efficient with what you add to your deck and learning the enemy patterns. 3. Using it stops Block from expiring for the rest of the combat encounter. My STR went from from 3 -> 6. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. Choose: 1. The best 1 energy card she has for pure damage other than it does 12 damage. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. If an enemy is killed by poison damage, the transferred poison will not deal damage this turn (regardless of what order enemies are in). 834. If an enemy intends to attack, gain !M! Strength. Uncommon: Armaments: Skill: 1: Gain 5 Block. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Deep Breath. Not saying that it needs a buff though, but it would be more fun. Ethereal. So with that effect, the. Very thorough list of cards to deal with the Awakened one. Who Needs Relics Achievement. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 179K. If you have drafted a good deck, and have useful relics, you should be able to outblock them and deal damage with body slams. Today on Slay The Spire, we discover that the weakness was me. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. It's slow but if you get it from the Act 1 boss or early in act 2 you don't have to clog your deck as much with other sources of strength like flex, spot weakness, and inflame. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. I played Spot Weakness. I know gfte does and I think maybe spot weakness, but not p-wail. I played Spot Weakness. 6) Transform a card - the result may be unpleasant. One of the best reworks in 2. Poisoned Stab ++ - Applies 1 Vulnerable. Relics were: Burning Blood, Girya(fully used), Magic Flower, Toolbox, Pen. If u can’t find this card, spot weakness and limit break is a good combo, backed up by headbutts for str gain. But since I also was interedes in how cards got changed, I have seen the old version. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. The only situation I consider Flex useful is with Limit Break and Whirlwind, since it has less downsides in decks. So I'm missing Spot Weakness, Limit Break, and Heavy Blade, but apparently they should be the very first set of cards you unlock as Clad?. Penticton, in the interior, is about a five hour. This card is possibly a reference to. Now we’re onto two cards that boost your strength. It costed 1, and you picked 1 card in the hand to exhaust. is better for bossfights but the Mutagen is far, far better for hallway fights. Carnage is an uncommon Attack card for the Ironclad. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). e. Ironclad, Defect with self repair, Watcher because. Don’t really think about block and try to avoid elites. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. Both the player characters and many enemy types are capable of gaining Strength. Fiend Fire is a Red attack card in Slay the Spire. As an Uncommon card, it appears as a card reward. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I played Spot Weakness. But usually it is quite bad. The Ironclad sold his soul in a trade with a demon for power. My STR went from from 3 -> 6. Glad we did the offensive play yesterday!Spot Weakness ++ - Applies 1 Weak. Spot Weakness gives you 3(4) strength. Very solid pickup. 5 on both classes. Reaper must be used in a strength build. What we think of Twin Strike. Enemy has attack numbers above. Girya Rare Relic. No. Very few things in Slay the Spire truly are useless. Damage output definitely isn’t his weakness, but rather consistent block mitigation in late game that be challenging. In general for a deck to beat the Heart, your deck needs 3 things: Defense: The Heart does a ton of damage and has a damage limit per turn, so you need blocks, weakens, and/or strength lowering. 2 Energy | Exhaust all non-Attack cards in your hand. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics, Stances, and upgrading Reaper will increase the. PM me with up to 7 [[cardname]] or [[relicname]]. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). The. Bonus damage from Strength is added to the calculation first before other modifiers such as Vulnerable, Weak, Wrath, or Divinity. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. ago Perfected Strike Ironclad Common Attack 2 Energy | Deal 6 damage. 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. My STR went from from 3 -> 6. Enemy has attack numbers above. Sure, it's busted, but the game is better because of it. spot weakness in a bigger one) and spin to win. Upgrade a(ALL) card(s) in your hand for the rest of combat. I played Spot Weakness. Shrug it Off is the best Ironclad card IMO. Despite having the damage efficiency of a strike, which is pretty bad, it makes up for it in multi turn damage mitigation and roll compression, taking up less card. For example I find Headbutt to be one of the best cards an Ironclad can have. Spot Weakness Ironclad Uncommon Skill 1 Energy | If the enemy intends to attack, gain 3(4) Strength. Strike is a Basic card. First, it offers a variety of attractions that caters to everyone from local heritage and aboriginal attractions. Everyone who usually just lurks: today is your day to shine!Slay the Spire. Second Wind Ironclad Uncommon Skill. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. You say it's a good investment and that's true in long battles against bosses and such, but late game you want to do like 2/3 of the enemy's life in turn 1 through some crazy broken combo. I am a bot response, but I am using my creator's account. Finished ascension 20 with ironclad (minus the heart), about a week ago. First turn of the round. It costed 1, and you picked 1 card in the hand to exhaust. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. A. I then applied. fight an act 1 boss to receive a rare relic, 100 gold and standard rewards, 2. As an Uncommon card, it appears as a reward for combat, although less often than Commons. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. you don't get land drops or free mana increases each turn. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Introduction. When I started playing, it already had the effect it has now. Sometimes ironclad can just get screwed on block selection and you need to learn that sometimes going all in is the best bet otherwise I always recommend 1 clothesline/uppercut and or Shockwave+ for reliable. It can have combo with dual wield, but they do not often come in the same turn. The Boot Common Relic (100% sure) Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. This was just a weird, very clear issue. Good things to compliment this build are Flex,r Spot Weakness, Double Tap. This was just a weird, very clear issue. I am 100. Bludgeon features a good energy-damage ratio, with nearly 11 damage per energy before being upgraded, and 14 when after being upgraded. This was just a weird, very clear issue. Add a copy of this card into your discard pile. So with that effect, the. Recommended Character: Ironclad This trophy can be accomplished very easily with the Ironclad due to the Limit Break+ [Skill: Double your strength] card. I then applied. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Find it here: so I don't know all of the card/relic names, but lets take consume as an example. First turn of the round. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1. When I started playing, it already had the effect it has now. Additionally, the average run is a lot longer than in StS, though the actual combat and deckbuilding mechanics are fairly similar. Time to give up the pretense that it isn't a powerful cycling enabler. Slay the Spire. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. A Thousand Cuts is weak even in a deck optimized for it. It deals 9 damage, then draws 1 card. I played Spot Weakness. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Sonserf369 • Additional comment actions. But since I also was interedes in how cards got changed, I have seen the old version. Snecko Eye: Worth building around in advance. First turn of the round. All 4 Ironclad strategies described below are powerful if done correctly. With strength plus heavy draw. So id probably take inflame even though spot is a much better card. and the cards that synergise with them. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 5 damage, and sts typically rounds damage up. All Discussions. Great deck cycling. Battle stance shouldn't be your only draw to begin with. Pyramid decks for ironclad tend to not have energy problems since you got sentinel, bloodletting, seeing red and offering. Oh and start with meows lament of course. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. Block: Barricade/Calipers + Blockade. It would better to get four blocks and an attack, or even just four blocks and a Spot Weakness so your strength carries over to the next turn. This card, especially after being upgraded, scales with Strength well enough to take gigantic chunks out of boss HP. Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. It grants 2 Energy at the cost of 1, allowing 1 more Energy that turn; afterward, it itself. Not to mention he gives three turns to setup vs one. I guess that's why you've got the choice: J. 2. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. When Upgraded, Body Slam costs 0 Energy instead of 1. Each point of Strength gives +1 damage per hit. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. F4: Metallicize was a good pick. Cryten. Effect: Deal 6 damage. Slay-by-Comment Season 2 Day 41: I considered just taking them, but then I’d have to throw myself in Claw Jail. However, its high energy cost means you can not put up a defense without some additional source of. This is a Silver trophy. Deadly Poison. First turn of the round. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. the most important difference between spire and mtg/hs is probably that there's no automatic scaling available to you. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. I always wondered why Immolate card got that name. Admittedly, this build can be a bit tougher to use to its full potential, so this is more suggested for those who are pros with Slay The Spire. But more importantly: you can play this card over and over again to get more and more strength. Slay the Spire. Entrench decks with body slams are the most consistent in terms of beating act 4. Upgraded Limit Break, which doubles Strength and is NOT exhausted. Juggernaut Ironclad Rare Power. Reaper is a Rare Attack card for the Ironclad. Limit break is your best friend. hey! I did see some other posts about Spot Weakness bugs. @ 3d12 So about the Strength builds firstly, My normal strength build looks like (As little Strikes/Blocks as possible is a given) 1-2 Heavy Blades, As many Inflames as I can get, 1 Spot Weakness, and 1 Limit break. I don't pick this card up too often, but it has its uses. Ironclad has a few options. I found Inflame in comparison to Spot Weakness very weak overall. Energy relic and non energy relic usually work as same in all fights.